A new CS:GO update has shipped, build version, and its major bullet point is an introduction of a long requested game mechanic, deathcam blur and fade to black.

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A new CS:GO update arrived late in the night and any update can be considered a ground-breaking update as far as CS:GO is concerned when there are noticeable changes in the “Gameplay” section.

Today’s change features three very important changes to gameplay: a reduction of Spectator Freeze Time (the amount of time an observer camera is frozen) from five to three seconds, an introduction of a fade and blur to deathcam upon dying, and a more aggressive fade on the deathcam when killed with a headshot.

The request for a fade to black had been a longstanding one from fans of earlier iterations of Counter-Strike and the aggressive fade upon getting headshotted will add an interesting competitive tweak to the mechanic.

In addition, hardcore traders and Series 1 pin fans will be in for a bit of a shock as the Pin Series capsule can now be purchased in game, which further fuels rumours of a Series 2 pin collection releasing for the next Major.

The full changelog for the update can be found below:


  • Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
  • As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com


  • Default spec_freeze_time reduced from 5.0 to 3.0.
  • Added fade and blur to deathcam (when mp_forcecamera 1).
  • Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).


  • Improved spectating cameras for de_cache.
  • Improved spectating cameras for de_nuke.
  • Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.


  • The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.